![]() However, feedback from this beta weekend led to Atari deciding to delay the game's release to early 2016. The first beta weekend took place as planned. The first beta weekend was the last weekend of October and this beta was focused on the new spline-based Coaster Builder. Two beta weekends preceded the release of the game. On September 29, 2015, it was announced the release date would be December 10, 2015. At the NVIDIA booth on PAX Prime 2015, Atari unveiled interactive gameplay for the game showing off their development build that featured coaster building and sandbox mode. Development Ītari later revealed that a third developer had taken over from Area 52 Games, later confirmed to be Nvizzio Creations. While terrain and environments are randomly generated in a map, players can still gain access to a terrain editor. User-generated content (including custom scenery) was available from release, as well as Steam Workshop support. As a result, a new 'safety-rating' option and medical staff has been added. Unlike in the previous games, the roller coaster train may fly off the tracks if the roller coaster is built incorrectly. Coasters can be built freeform or the player can place pre-made designs into their park. ![]() ![]() In addition, there are ten roller coasters per type. Similar to the past installments, there are four different types of coasters available to build: steel, inverted, wooden, and launch-track coasters. The game also introduces an 'Architect mode', allowing players to plan and layout the coaster's model before constructing the coasters. ![]() The game contains several scenery and ride themes at launch, with more in development that will be released via free updates and paid expansion packs. ![]()
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